As an Industrial Design Engineer I like to describe myself as a maker and a problem solver, driven by the passion of creating something new and seeing an idea come to life. I am a design thinker with an analytical mindset who aims to look beyond obvious solutions that don't address the real problem. After all, I agree with the saying that “a problem well stated, is a problem half solved”. My empathic nature and human-centered approach in design help me to achieve this. By putting myself in the shoes of different stakeholders, I try to design solutions that truly meet their needs. These can be fully physical products, include electronics, or be entirely digital, depending on the needs. Coupled with my perfectionistic character, I strive for these solutions to be of high quality, rich in detail and impactful to the user.
I am also a fast and self-directed learner. My background in study programs with a lot of freedom of choice has allowed me to develop myself in the areas I am passionate about and taught me how to independently acquire new knowledge and skills. This learning-by-doing approach also plays a role in my design processes, where I value early prototyping and learning through the evaluation of design iterations.
3D modeling is often where my ideas really start to take shape, especially when combined with digital manufacturing. Being able to translate ideas on paper into functional 3D models allows me to quickly prototype, refine and prepare for manufacturing.
I have extensive experience in both solid and mesh modeling techniques and know when to apply each approach. I am most proficient in SolidWorks and Fusion 360 for solid CAD modeling of technical parts, with some experience in Siemens NX. For mesh modeling (scans, organic shapes, etc.) I am skilled in using Blender.
When required, I ensure my 3D models are suitable for the chosen manufacturing technique. I have a lot of practical experience and knowledge in Design for Additive Manufacturing (DfAM), and I understand the important design constraints for other production methods, such as CNC machining and injection molding.
In order to explore, test, evaluate and quickly iterate ideas, I like to prototype soon and frequently. The desired method and quality depends on the project and phase of the design process. It can range from low-fidelity cardboard models or 2D wireframes, to high-fidelity prototypes using rapid prototyping techniques such as 3D printing and laser cutting. Also, when applicable, I can embed electronic components for added functionality (see "Digital Protyping & Programming") .
The essence of the process is to learn, whether that is through self-testing a prototype to check its functionality or getting user feedback to understand their experience. By observing how users interact with prototypes and asking about their experience, I aim to identify usability and user experience issues that may not be obvious.
My digital prototyping and programming skills enable me to create both interactive physical prototypes and fully digital concepts. Using microcontrollers such as Arduino boards and C++ programming, I can integrate electronics in physical prototypes to make them functional. These can then be more accurately evaluated to determine whether they function as intended and deliver the desired user experience through user testing.
Sometimes the best solution can be fully digital, such as websites, mobile apps or VR/AR concepts. My understanding and experience in conducting a thorough design process allow me to create user-friendly, interactive prototypes with design tools like Adobe XD and Figma. This involves defining core functionalities, determining user interactions, and ensuring a logical flow that guides users through their tasks. Finally, I aim to create aesthetically pleasing UI's that aligns with the brand or organization’s identity.
I started learning sketching during my bachelor's from the very inspiring teacher Martijn van de Wiel, and it has since become a major tool in my design processes. I use sketching as a tool to think visually and explore, and to communicate ideas.
During idea generation, I use an open, exploratory mindset to quickly sketch out possibilities, which often triggers new and unexpected solutions. In my experience, this approach leads to concepts that aren’t immediately obvious and prevents overthinking.
I also use sketching to communicate ideas to team members, clients or other stakeholders, since a visual sketch can be much more informative than just an explanation. It allows for creative discussion and quick feedback. Long story short, sketching allows me to solve problems more effectively.
Industrial Design often has a graphic component. Apart from the aesthetics of the design itself, this also includes the design of various media to communicate and present the design, branding and packaging design, and UI design. Throughout my projects I have experience with developing different graphic designs. I mostly use Adobe design software such as Illustrator, InDesign and Photoshop.
In addition to using sketches to convey my concepts, I have experience with 3D rendering to effectively communicate my designs and 3D models. For this I use the powerful rendering engines within Blender.
Rendering enables me to create more detailed, high-quality visualizations, with the option to use photo-realism and placing the design in a specific context. Furthermore, I can highlight the functionality and components of designs through rendered exploded views or animated parts.